Greetings players, UGSF soldiers, and Swordsmen—thank you for playing Shadow Labyrinth. With the help of our continued testing and your insightful feedback we have begun work to patch-in some game updates. Our focus is to address bugs, difficulty, on-boarding, and quality-of-life to improve your play experience and better deliver on the promise of exploration and combat with PUCK at your side.
Our first patch will focus on:

    An issue where the Swordsman may not appear when entering the “Red Crystal Room” in the "Barren Volcano” map area

    An issue where play time may inaccurately include sleep mode

    An issue where players could get stuck in walls and take damage in certain areas of MAZE.

    An issue where the game becomes unplayable if the Swordsman dies while touching a boss at the same time as transforming into GAIA

    Minor UI fixes

Additional adjustments to go live later:

    Update the HP Limit Boost PERK to be permanent

    Reduce ORA and resource materials required for merchant items in the “Barren Volcano” map/area

    Reduce ORA required for emergency escape devices and obtaining information

    Add retry option to Maze stage boss battles

    Increase initial number of lives in Maze stages overall

    Address time limits for fairness for clearing Maze stages for all four G-Hosts: Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Pink Bragza: Terrias-Boz Rag, and Orange Bragza: Terrias-Valou

    Additional minor adjustments

These updates are targeting late August and early September and are intended for all platforms. We will share more details as those times draw closer. In the meantime, we are paying attention to what you have to say, please take our Shadow Labyrinth survey at this link! (Responses accepted until 21 September.)
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