Tekken 7 – Ver.3.03 Update Note

PS4®, Xbox One, STEAM® – Ver.3.03 Update Note

As of November 11th, 2019

The Ver 3.03 update includes following :

  • More adjustment to game balance for certain characters: PS4® Xbox One  STEAM

Please see the details from the following:

The past adjustment can also be seen here: https://www.bandainamcoent.asia/news/tekken-7-new-patch/

CODE VEIN – Previous notice for October update patch (Ver. 1.04)

Character Creation
  • Adding new creation accessories, color pallets and face paints featuring Halloween.
  • Adding a new function for hair parts that allows to use as left-right symmetry.

  • Allowing to change partners at Mistle from the beginning.
  • Adding a new function to lock the map direction.
  • Adding a new function to turn off conversations with partners during exploration.
  • Adding pop-up messages while getting abnormal conditions.
  • Changing the trigger conditions for “the Trial of Blood” during the second and later.
  • Allowing to drain ichor from the sandbag during training at the base camp.

Release timing for the patch would be end of October. More info will be released on the official site.

Jump Force – Patch 1.15

A new patch will be released for JUMP FORCE on Xbox One, PlayStation 4, and PC via STEAM. The patch will improve the game stability and the gameplay thanks to various battle adjustments.

■Release Date
Week of October 14th 2019

■General Notes
■Added Online Event “Arena Battle”.
■Improved game stability.
■Added purchasable abilities at Shop Counter.

More additions and updates are scheduled for the future.
We hope you continue to enjoy playing Jump Force.

Tekken 7 – New Patch

Character Adjustment
Eliza Fixed an issue where the range of the attack was not as intended.
Lee Fixed an issue where the behavior of opponent that was counter hit while crouching was not as intended.
Julia Fixed an issue where damage did not increase when throwing during rage mode.
Zafina Fixed an issue where opponent’s counter attack often went through Zafina without hitting.
Zafina Fixed an issue where hit box was bigger than intended.

The Ver 3.01 update includes following updates.

  • Improvements of game stability: PS4®, Xbox One,  STEAM
    This update includes the improvement of stability of the game.
  • More adjustment to game balance for certain characters:  PS4®, Xbox One, STEAM

CODE VEIN Known Issues – 27th September

We are aware of an issue with multiplayer in Cathedral of the Sacred Blood area that may cause player not be able to progress the story.

〈Known Issue〉

If you join a multiplayer session immediately after defeating the last boss in Cathedral of the Sacred Blood without triggering all of the follow up cutscenes, upon finishing the multiplayer session player character will respawn outside of the boss area and no longer able to re-enter, thus unable to progress the story.

※You will still be able to visit areas before the Cathedral and depth fields if you encounter this issue.


While we work on the fix, we advise you to follow the workaround to avoid the issue:

・Please don’t search for any distress signals right after defeating the boss(Successor of the Ribcage) in the Cathedral,

・Keep exploring the following areas which will trigger a series of cutscenes.

・After the cutscenes, you will be able to leave the boss area as normal.

・From this point forward you can safely receive/send distress signal and start multiplay.

The cause has been identified and we will release a hotfix within the next few days to address this issue.

For latest update and more information, please visit https://twitter.com/CODE_VEIN

SUPER ROBOT WARS V, STEAM release date confirmed!

BANDAI NAMCO Entertainment Asia is pleased to announce the release date of Super Robot Wars V for Nintendo Switch™ and STEAM® on 3 October 2019! STEAM® pre-order is scheduled to start on 19 September 2019. Furthermore, Nintendo Switch™ preload will be available from 5 September 2019.

TEKKEN 7 – Season Pass 3 arrives on 10th September

TEKKEN 7 Season Pass 3 arrives Tuesday 10th September

Take a detailed look at Zafina, the first character released as part of the TEKKEN 7 Season Pass 3 for PlayStation 4, Xbox One and PC.
TEKKEN 7 Season Pass 3 will add four new characters, a new stage and new features to be revealed.

In addition to Zafina, making her first in-game appearance since TEKKEN 3D: Prime Edition, a brand-new character, Leroy Smith, will be setting foot on the King of Iron Fist Tournament stage for the very first time in Winter 2019. Two further characters will be revealed later.

Also arriving on Tuesday 10th September, a free update will provide the following to all players. Update data Ver.3.00 will include the following elements:

Battle balance adjustment

Made adjustments to game balance for all characters. Please see the details from this page.


New function PLAY STATS

PLAY STATS and STAGE WIN RATE functions will be added to PLAYER INFORMATION. 3 TOP STATS from PLAY STATS will be shown in online match.


Expanded character select function

Unique costumes for each character will be added to customize slot as Pre-set slots.


Adjustment of online rank

Online ranks now start from 1st dan. The rank of characters with a rank from Beginner to 1st kyu will be changed to 1st dan.


Renewal of user interface

Elements of the user interface such as main menu or character select will be renewed.


Added illustrations to GALLERY

New illustrations will be added to GALLERY of TEKKEN 7.


Distribution of character customization effect (PS4 & X1)

Following 3 effects distributed through Ver.2.22 update to STEAM players will be available on all platforms.

  • Heihachi-Kun Effect (Orange)
  • Heihachi-Kun Effect (Red)
  • Heihachi-Kun Effect (Blue)

TEKKEN 7 – Version 3.0 Update Notes

PS4/ Xbox One/ STEAM Version 3.0 Update Notes (As of 04 September, 2019)

The Version 3.0 update includes following updates.



  • Made adjustments to game balance for certain characters (PS4/ Xbox One/ STEAM). Please see the details from this page.
  • Added new customisation items (PS4/ Xbox One/ STEAM)
  • Added items as part of the 2nd-year anniversary, as well as new customisation options for Negan.

After implementing the update data and restarting the game, the relevant items will be available.

SOULCALIBUR VI – Version 1.51 Update Notes


SOULCALIBUR VI Update Version 1.51 Patch Notes for PlayStation4®/ Xbox One/ STEAM®
(As of 02 September, 2019)

We fixed unexpected issues that may affect battles in Update Version 1.50 Patch Notes released on 05 August, 2019.


Game System Adjustments

  • Some attacks that give chip damage to guarding opponents – We fixed an issue where, despite the fact that chip damage cannot knock-out opponents even when their HP gauge is reduced to zero, this was not the case for Cassandra’s “Keraunos Finisher” or “Shield Big Bang”.
  • Force Act – Cassandra can now only restore the guard stamina by performing Force Act during battles.
  • Cassandra: “Admonishing Angel” – We fixed an issue where its tracking performance when hitting an opponent in the air was much higher than expected, and sometimes the opponent could not avoid the attack by aerial control.
  • Cassandra: “Angel Kick-off” – We fixed an issue where an opponent rolling on the ground in downed position sometimes fell off the stage when hit by this attack.
  • Cassandra: “Guardian’s Knee”/”Seraphim Cyclone” – We fixed an issue where these throws were sometimes successful to opponents in the air instead of crouching opponents.
  • Cassandra: “Shield Super Nova”/”Shield Big Bang” – We fixed an issue where an attack to Cassandra when she is starting up these attacks were not judged as counter attacks.
  • Azwel: “No More Naysayer” – As its tracking performance was increased in Version 1.50 update, sometimes an opponent could not avoid the attack by moving sideways. Therefore, the tracking performance is now decreased.

We are continuously checking and investigating other unexpected issues.  Thank you for your understanding and continued support.

Private: JUMP FORCE – Release Delay of DLC Characters on Steam

Notification on the Release Delay of DLC Characters on Steam

Thank you very much for playing JUMP FORCE.

We want to thank you for your patience as we worked through the delay of releasing DLC Characters “Katsuki Bakugo” and “Majin Buu (Good)” on STEAM.  

A new patch (version 1.13) has been released and the DLC characters are now playable.  

We would like to release the following items to thank our players for their patience and support.



The following items will be available to all JUMP FORCE STEAM players upon the release of “Katsuki Bakugo” and “Majin Buu (Good)” DLC characters.

  • In-game Coin x 5,000
  • Red Skill Energy x 5
  • Blue Skill Energy x 5
  • Green Skill Energy x 5
  • Event Tickets x 5


The following items will be made available to JUMP FORCE Season Pass Owners on STEAM upon the release of “Katsuki Bakugo” and “Majin Buu (Good)” DLC characters .

  • In-game Coin x 15,000
  • Red Skill Energy x 15
  • Blue Skill Energy x 15
  • Green Skill Energy x 15
  • Event Tickets x 15
  • Umbras Cubes x 10



Again, thank you for your patience and support.

We hope you continue to enjoy playing JUMP FORCE.